Jun 11, 2007, 06:04 AM // 06:04
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#21
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Pi 3.14
No res or elite, why?
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hes f***ing w/ u lol ..
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Jun 11, 2007, 06:15 AM // 06:15
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#22
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Lion's Arch Merchant
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Everything that needs to be said has been said already.
Just don't make a "Paladin", and go with a Dervish if you really want something like it.
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Jun 11, 2007, 06:38 AM // 06:38
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#23
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Frost Gate Guardian
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if you want a paladin play wow.
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Jun 11, 2007, 06:48 AM // 06:48
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#24
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Frost Gate Guardian
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wow paladins arent real paladins, the real ones are sword wielding paladins from D&D.
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Jun 11, 2007, 07:10 AM // 07:10
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#25
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Quote:
Originally Posted by shivanSoule
wow paladins arent real paladins, the real ones are sword wielding paladins from D&D.
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No. Real paladins were high ranking officers in Rome.
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Jun 11, 2007, 07:30 AM // 07:30
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#26
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Really no such thing as a paladin in GW, if you wanna come close, [skill=text]Balthazar's Spirit[/skill] is okay, and [skill=text]Mending Touch[/skill], is very useful. But please for the love of paladin ideals, DON'T use Healing Prayers, you'd shame the concept of paladin if you go that way...
I still don't get it though, in PvE I subtly mocked a wammo (the stereotypical Healing Hands, Healing Breeze, Mending, etc) and I nearly got kicked out of the group.
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Jun 11, 2007, 08:17 AM // 08:17
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#27
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Frost Gate Guardian
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Quote:
Originally Posted by ArKaiN
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i didnt mean paladins in real life. the paladins as a char class were originally from D&D. although there arent paladins in gw but paragons, warriors and dervishes can be 'paladiny'.
the only monk skills i use on my warrior if going w/mo is [skill]mending touch[/skill], [skill]vigorous spirit[/skill] or a hard rez.
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Jun 12, 2007, 09:42 AM // 09:42
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#28
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Administrator
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Meh, why use Vigorous Spirit? It still requires ~8 points in Healing Prayers, and doesn't do all that much unless you have Live Vicariously too. Why spend 2 skill slots, and 50 attribute points when there is a Warrior heal that does that with half those things. (I'm talking about Healing Signet here, incase you didn't know)
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Jun 12, 2007, 10:19 AM // 10:19
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#30
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Real Paladins use Glimmer Of Light.
Hmm really the closest thing we actually have to a Paladin would be a Dervish ("holy warrior"), perhaps you might want to look at some Dervish skills for your warrior? Natural Healing is a nice heal as long as you are not enchanted.
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Jun 12, 2007, 01:20 PM // 13:20
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#31
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Krytan Explorer
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2 more skills you may consider to help you while you keep your ability to cause real damage (like a warrior should) is:
purge sig (if you run a full adrn build) and signet of removal (if you can cause deep wound with skill other that an elite one).
As for paladin, the dervish is the paladin in GW, he's the one that have strong self healing ability with the appropriate energy pool and without loosing his ability to damage.
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Jun 12, 2007, 03:27 PM // 15:27
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#32
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Ok, I've seen the flamefest that occured when the guy mentioned "Paladin". Let's get things clear, a Paladin is a holy crusader, a Knight blessed by divinity to do his divine work.
A Paladin was thought to be a minimal healer in D&D worlds, not an all out priest/monk. And who are you guys to get on your high horses and say that ANet never meant the warrior to use healing prayers? I didn't know you guys all had ESP. You're the ANet Psychic Friends Network?
Last time I remember, ANet made it possible for all professions to be able to use other professions as a secondary. That would include warriors as W/Mos and using Healing Prayers. A warrior is quite capable of using a secondary caster profession to adequate or exceptional success and still deal considerable damage.
Case in point, just as a warrior can spec Air magic to 8, strength to 9+1(rune),Swordsmanship to 11+4(Helm+Rune), and Tactics to 8 and give a rune of attunement on Radiant armor(Glads style)--The warrior is doing considerable damage with or without air magic involved, has a heal sig that could give back 100hp per use, and can compete with any warrior build currently in popular use. This is my current warrior specs when I use Conjure Lightning builds.
Now lets say it was a W/Mo and using healing prayers, would it be different? The build would still work, but it would be more healing and no use of air magic. He could use Protection or Smiting Prayers,instead of Healing, and still find great uses in the "Paladin" persona.
[skill=card]Flail[/skill][skill=card]Crippling Slash[/skill][skill=card]Gash[/skill][skill=card]Sun and Moon Slash[/skill][skill=card]Enraging Charge[/skill][skill=card]Vigorous Spirit[/skill][skill=card]Healing Signet[/skill][skill=card]Resurrection Signet[/skill]
As for an example of changing the build, the W/Mo could use [skill=card]Shield of Judgment[/skill] for an elite, spec smiting to 8, and change Crippling and sun and moon for [skill=card]Sever Artery[/skill]and[skill=card]Final Thrust[/skill] and still be effective as a warrior.
Even in a wild change of events, with 8 in protection prayers instead
of smiting or healing, the warrior could use [skill=card]Shield of Regeneration[/skill] or [skill=card]Shield of Deflection[/skill] or even [skill=card]Zealous Benediction[/skill] to moderate effectiveness. Are any of these ways of implementing skill useage agreed upon by the populous? Not at all, but does that mean they can't work at all? Hardly.
W/Mos are some of the hardiest warriors you can build, and when played properly, can be a great asset to any team. Even I don't use all the useages I have pointed out in this post, but the difference in myself and others is that I don't dismiss the useage because others tell me it "can't" work. I'm not saying go and make a mending build either, but one should employ the spells and see how they can be worked,if they can be worked into a build, before outright dismissing them as nonsense.
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Jun 12, 2007, 04:46 PM // 16:46
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#33
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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[skill=card]Flail[/skill][skill=card]eviscerate[/skill][skill=card]executioner's strike[/skill][skill=card]"watch yourself!"[/skill][skill=card]Enraging Charge[/skill][skill=card]mending touch[/skill][skill=card]Healing Signet[/skill][skill=card]rebirth[/skill]
If this is a Paladin build...^... then yes paladin's are viable in GW...
but if you want party buffs/heals + damage... you should get a paragon.
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Jun 14, 2007, 11:05 AM // 11:05
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#34
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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paladin-ish sounds to me as a W/MO
using [skill]Judge's Insight[/skill] and or [skill]Strength of honor[/skill] add healing sig + adrenal skills and you should have something wether it works... i don't think so :P
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Jun 14, 2007, 02:30 PM // 14:30
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#35
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Ascalonian Squire
Join Date: Oct 2006
Location: New York City
Guild: Knights of Shadowpeak
Profession: W/
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Well met!
Quote:
Originally Posted by Darkpower Alchemist
Ok, I've seen the flamefest that occured when the guy mentioned "Paladin". Let's get things clear, a Paladin is a holy crusader, a Knight blessed by divinity to do his divine work.
A Paladin was thought to be a minimal healer in D&D worlds, not an all out priest/monk. And who are you guys to get on your high horses and say that ANet never meant the warrior to use healing prayers? I didn't know you guys all had ESP. You're the ANet Psychic Friends Network?
Last time I remember, ANet made it possible for all professions to be able to use other professions as a secondary. That would include warriors as W/Mos and using Healing Prayers. A warrior is quite capable of using a secondary caster profession to adequate or exceptional success and still deal considerable damage.
Case in point, just as a warrior can spec Air magic to 8, strength to 9+1(rune),Swordsmanship to 11+4(Helm+Rune), and Tactics to 8 and give a rune of attunement on Radiant armor(Glads style)--The warrior is doing considerable damage with or without air magic involved, has a heal sig that could give back 100hp per use, and can compete with any warrior build currently in popular use. This is my current warrior specs when I use Conjure Lightning builds.
Now lets say it was a W/Mo and using healing prayers, would it be different? The build would still work, but it would be more healing and no use of air magic. He could use Protection or Smiting Prayers,instead of Healing, and still find great uses in the "Paladin" persona.
[skill=card]Flail[/skill][skill=card]Crippling Slash[/skill][skill=card]Gash[/skill][skill=card]Sun and Moon Slash[/skill][skill=card]Enraging Charge[/skill][skill=card]Vigorous Spirit[/skill][skill=card]Healing Signet[/skill][skill=card]Resurrection Signet[/skill]
As for an example of changing the build, the W/Mo could use [skill=card]Shield of Judgment[/skill] for an elite, spec smiting to 8, and change Crippling and sun and moon for [skill=card]Sever Artery[/skill]and[skill=card]Final Thrust[/skill] and still be effective as a warrior.
Even in a wild change of events, with 8 in protection prayers instead
of smiting or healing, the warrior could use [skill=card]Shield of Regeneration[/skill] or [skill=card]Shield of Deflection[/skill] or even [skill=card]Zealous Benediction[/skill] to moderate effectiveness. Are any of these ways of implementing skill useage agreed upon by the populous? Not at all, but does that mean they can't work at all? Hardly.
W/Mos are some of the hardiest warriors you can build, and when played properly, can be a great asset to any team. Even I don't use all the useages I have pointed out in this post, but the difference in myself and others is that I don't dismiss the useage because others tell me it "can't" work. I'm not saying go and make a mending build either, but one should employ the spells and see how they can be worked,if they can be worked into a build, before outright dismissing them as nonsense.
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Word! May even try Spell Breaker as my Warrior fears no one in melee, but is annoyed no end by those $%^& casters!
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Jun 14, 2007, 04:45 PM // 16:45
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#36
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Frost Gate Guardian
Join Date: May 2007
Location: Sector ZZ9 Plural Z Alpha
Guild: Rogue Clan [Rg]
Profession: Mo/N
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No... Just no. I can't say how much it depresses me when I see warriors putting a large chunk of their points (and their elite slot) into monk skills, or something like that. Sure, they can use those skills decently, but they also give up the things that make them such great melee damage dealers. If you're stopping every few seconds to heal yourself or someone else, you'll never touch an enemy. Taking that many points from the warrior attributes (your weapon, tactics, and strength) seriously damages your attacking power, considering you aren't using them on something that aids your damaging ability. Why on earth would you sacrifice your most powerful skill and decrease the effectiveness of all your others just to gain access to a spell a monk could cast at twice the effectiveness? Or worse, to gain access to a spell that most monks wouldn't even use.
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Jun 14, 2007, 07:57 PM // 19:57
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#37
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Ascalonian Squire
Join Date: Oct 2006
Location: New York City
Guild: Knights of Shadowpeak
Profession: W/
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Well met!
Quote:
Originally Posted by Twinsoul
No... Just no. I can't say how much it depresses me when I see warriors putting a large chunk of their points (and their elite slot) into monk skills, or something like that. Sure, they can use those skills decently, but they also give up the things that make them such great melee damage dealers. If you're stopping every few seconds to heal yourself or someone else, you'll never touch an enemy. Taking that many points from the warrior attributes (your weapon, tactics, and strength) seriously damages your attacking power, considering you aren't using them on something that aids your damaging ability. Why on earth would you sacrifice your most powerful skill and decrease the effectiveness of all your others just to gain access to a spell a monk could cast at twice the effectiveness? Or worse, to gain access to a spell that most monks wouldn't even use.
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Although I usually run a variation of the following:
14 Strength, 16 Sword, 3 Tactics, Sentinal chest and leg armor
Enraging Charge, Flail, Power Attack, Standing Slash, Sun & Moon, Dragonslash, Lion's Comfort, [free],
I could see running with:
14 Sword, 11-13 Strength, 10-11 Smiting
Shield of Judgment and/or Strength of Honor, Flail, Sun & Moon, Standing Slash, Final Thrust, Lion's Comfort, [Enraging Charge], [free]
Unless you are using Heroes (and they are obedient, lol) or dictating your team's bars, a compromise from pure damage is not unreasonable. I have been PUGging Hell's Precipice with my Warrior for fun (guild mates will breeze me through at my request). Creating W/M build for PUGging Hell (the mission, not some folks attitude towards PUGs, lol) might be interesting. Creating Warrior builds for PUGs in general may well deserve its own thread....
Last edited by kolakoski; Jun 15, 2007 at 02:21 PM // 14:21..
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Jun 14, 2007, 09:46 PM // 21:46
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#38
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Ascalonian Squire
Join Date: Jan 2007
Profession: W/
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Wammo is not useless, there are builds to solo even fow with it.
But i think most ppl that want a "paladin" means they want a difensive
warrior.
In this case, Obsidian Tank build is way better than monk heals, or
war/mesmer builds if you want, they are good too.
Btw, Necro as secondary heals better than monk^^
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Jun 15, 2007, 01:50 AM // 01:50
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#39
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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There is this old Paladin build it use to rule the Halls of Heros.
[skill]Sever Artery[/skill][skill]Gash[/skill][skill]Galrath Slash[/skill][skill]Final Thrust[/skill][skill]Sprint[/skill][skill]Healing Hands[/skill][skill]Mending[/skill][skill]Restore Life[/skill]
It was ubber really was and I am not kidding.
Last edited by Age; Jun 15, 2007 at 03:07 AM // 03:07..
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Jun 16, 2007, 08:55 AM // 08:55
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#40
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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The paladin build of yore(The one Age displayed) was dominant due to ignorance of the time, lack of understanding of necromancer and mesmer mechanics and the overall imbalance of the warrior/caster ratio of the time.
Hell, we all played warriors in the very beginning. Did we play them well? Obviously not as well as we first thought, since W/Ns could have easily stopped the old version of the W/Mo Paladin self healing builds. We didn't even consider W/N to be viable in any team. It was W/Mo or nothing. Look at the face of the game now.
People even try to downplay the importance of warriors.W/Mos are almost always considered as "Noob" builds unless using certain skills that the populous agree to their usefulness. Or that using monk/caster skills that aren't favored by the populous or cause a self survival way of thinking makes it a bad build.
We started that way? Of course not, but most act as if they have always been pro uber leet warriors. The paladin isn't that bad, but it's vulnerable, and that's what makes most of these build types to by "undesired".
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